![]() Q: Will you do a decompilation for Sonic Mania?Ī: No. Q: Will you do a decompilation for Sonic CD (2011)? Q: I found a bug/I have a feature request!Ī: Submit an issue in the issues tab and I'll fix/add (if possible) it as soon as I can Q: The screen is tearing, how do I fix it?Ī: Try turning on vsync, that worked for me (tested on mac) if you've cloned this repo and ported it to a platform not on the list or made some changes you'd like to see added to this repo, submit a pull request and it'll most likely be added ![]() head on over to heyjoeway's fork and follow the installation instructions in the readmeĬurrently the only supported platforms are the ones listed above, however the backend uses libogg, libvorbis & SDL2 to power it, so the codebase is very multiplatform.a mac build of v1.0.0 by sappharad can be found here.Clone the repo, then follow the instructions in the depencencies readme for mac to setup dependencies, then build via the xcode project.or grab a prebuilt executable from the releases section.Clone the repo, then follow the instructions in the depencencies readme for windows to setup dependencies, then build via the visual studio solution.S2 networking code, we attempted to write code to handle the 2PVS mode in S2 but we couldn't finish for many reasons, we did leave our WIP code in the game, so if you think you could do it by all means give it a shot!.create a cmakelists.txt file for windows compiling so builds can be added automatically via git actions.probably some more bug fixes, because there always are a few stragglers.the "native object" system has been implimented, but the objects (aside from RetroGameLoop and a temporary pause menu) and the proper HW rendering system have yet to be added.If devMenu is enabled in the config, pressing f10 will activate a palette overlay that shows the game's 8 internal palettes in real time.The f12 pause, f11 step over & fast forward debug features from sonic mania have all be ported and are enabled if devMenu is enabled in the config.Dev menu can now be accessed from anywhere by pressing the ESC key if enabled in the config.There is now a settings.ini file that the game uses to load all settings, similar to Sonic Mania.added a built in script compiler, similar to CD, but tweaked up to match the new syntax for the scripts used in RSDKv4.If you want to transfer your save from the Android pre-forever versions, you can go to Android/data/1 or 2/SGame.bin and copy it to the SData.bin in the EXE folder. You can get the official release of sonic 1 & sonic 2 from:Įven if your platform isn't supported by the official releases, buy it for the assets (you don't need to run the official release, you just need the game assets).Video tutorial on how to find your legally obtained data.rsdk file:.Without assets from the official releases this decompilation will not run.SUPPORT THE OFFICIAL RELEASE OF SONIC 1 & SONIC 2 Loaded file Data/SoundFX/Global/Release.A Full Decompilation of Sonic 1 & 2 (2013) v5 - must be hard coded to expect data.rsdk unlike the other builds (tested win and 3ds). Nope - wiiu hard crash - tried extracting to /RSDK/v5/Data and also to. So: either my impatience or very slow wiiu sd card access rates ? Anyway thats enough of that -going to have a nap for awhile before watching Artemis launch stream Loaded file Data/SoundFX/Global/Release.wav Loaded file Data/SoundFX/Global/Charge.wav Loaded file Data/SoundFX/Global/Skidding.wav Loaded file Data/SoundFX/Global/LightningShield.wav Loaded file Data/SoundFX/Global/FireShield.wav Loaded file Data/SoundFX/Global/BubbleShield.wav Loaded file Data/SoundFX/Global/BlueShield.wav Loaded file Data/SoundFX/Global/Destroy.wav Loaded file Data/SoundFX/Global/Spring.wav Loaded file Data/SoundFX/Global/LoseRings.wav Loaded file Data/SoundFX/Global/StarPost.wav Partial success - it looks frozen after ~5mins - eg no response- but log dump:Īttempting to load user file: Achievements.binįile not found: Data/Objects/Static/420701D3A57A564031790EE4228C7BDE.binįile not found: Data/Objects/Static/AD8ECA1EB8CDCB6CEAA5CE2E361EF48E.binįile not found: Data/Objects/Static/38021520621EDBEBB1E1B2FE4423535F.binįile not found: Data/Objects/Static/B5238FBBD2653E8506337C21FACF1A88.bin v5 - must be hard coded to expect data.rsdk unlike the other builds (tested win and 3ds).Īnyone know if it generates settings.ini anywhere on wiiu sd ? Click to expand.Nope - wiiu hard crash - tried extracting to /RSDK/v5/Data and also to.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |